Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Thursday, December 16, 2010

How To Design Your .Com


How To Design Your .Com


How To Design Your .Com | Interactive Tutorial | 864 MB


3 full website design projects are covered from start to finish in Adobe Photoshop.
Also learn the HTML & CSS process. 5 logo designs in Adobe Photoshop and 3 logo designs in Adobe Illustrator, all covered from start to finish in video format. Read more details on next page.
• Know exactly how to make a website
Not only will you know how to design and build a functioning website, but you will know how to design and build a GREAT looking website. Gary Simon (the instructor and founder of how.todesignyour.com) has been designing for over 9 years. You get to learn the design process of a seasoned professional whose familiar with the latest in professional design trends.
• Learn how to design awesome logos
Be able to design great looking logos in a variety of styles. From web 2.0 to professional corporate. Also learn logo design in both Adobe Photoshop and Illustrator!
• The potential to earn big as a designer
Since you’re able to see how a real professional designer designs and builds websites and logos, you will have the knowledge that it takes to be a competitive designer. No steps are left out of the design process of the 8 website and logo design projects listed above.




http://hotfile.com/dl/89740218/2f1dd59/DesignCom.part1.rar.html
http://hotfile.com/dl/89740394/e512d47/DesignCom.part2.rar.html
http://hotfile.com/dl/89740528/8cf7d24/DesignCom.part3.rar.html
http://hotfile.com/dl/89740686/1b0be77/DesignCom.part4.rar.html
http://hotfile.com/dl/89740789/5deb2da/DesignCom.part5.rar.html


http://www.fileserve.com/file/hKvX75Y
http://www.fileserve.com/file/cdKu2E7
http://www.fileserve.com/file/tbYBVPB
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http://www.fileserve.com/file/gYrSRrc


 


View the original article here

Tuesday, December 14, 2010

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design


Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
Paperback: 448 pages
Publisher: Apress (November, 2010)
Language: English
ISBN-10: 1430231262
ISBN-13: 978-1430231264
File Size: 13.2 MB
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials and shows, as well as in production for films like Spiderman 2. Lance Flavell’s Beginning Blender will give you the skills to start shaping new new worlds and virtual characters, and perhaps lead you down a new professional path.

Beginning Blender covers the latest Blender 2.5 release in depth. The book starts with with the creation of simple figures using basic modeling and sculpting. It then teaches how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.


Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.


What you’ll learn


* How to create models using sculpt mode, extrusion modeling, and more
* Go beyond playing with color to learn procedural texturing and UV mapping
* How to use light and depth of focus to make are realistic-looking model
* Adding rigging and realistic animation
* Using the compositor for movie mixing and lip-syncing animations
* How to put the games engine and physics to work to create full-featured games


Who this book is for
This book is for those who are starting out in 3D, animation and games design. It also appeals to those who know about 2-D design and photography and would like to expand their skill set.


Table of Contents


1. Introduction: What is Blender?
2. Getting to know Blender
3. Mesh Editing & Basic Modeling
4. Texturing
5. Lighting
6. Basic Rigging
7. Advance Rigging
8. Animating
9. Mixing Movies: The Compositor
10. Games Engine
11. Physics Simulation
12. Going further


Download Links:
http://hotfile.com/dl/88123392/87c15a8/Blender.Nov.2010.rar.html
or
http://www.filesonic.com/file/40287647/Blender.Nov.2010.rar

 View the original article here

Monday, December 13, 2010

Galileo Design: The Photoshop-Training Creative Photomontage


Galileo Design: The Photoshop-Training Creative Photomontage (2010)
Galileo Design: The Photoshop-Training Creative Photomontage (2010) | 9 Gb
The Photoshop training for digital photography: creative photo montages (in cooperation with the fotocommunity) - The famous photo montage expert, "Digiartist" and fotocommunity-host Alexander Henry amazes with amazingly real photo montage, surreal imagery and photographic special effects.

In this course, you look behind the scenes of his work and learn which techniques are masterful collages from your photos. All examples are for beginners as well as for advanced students to understand. Look at you or make you equal with - the source images for all the exercises are available on the DVD.


Category: Video Training
Release Date October 2010
Manufacturer: Galileo Design
Homepage: _www.galileodesign.de/1908?GPP=foto-podcast
Language: German
Time: 7 hours (60 lessons)
Platform: Windows, Mac, Linux
Format: .Iso
File Size: 13.2 Gb (compressed: 9 Gb)


- Photoshop Artists looked over his shoulder
- Fascinating Collages and Special Effects
- From the Digiart Channel fotocommunity


With this video tutorial, you learn intuitively - by watching and participate. Your trainer Alexander Henry shows you on video every step. You can see specifically what and how your coach makes it to follow his explanations and know immediately how to do yourself. And if you want, turn on the live mode to match the lessons in your work environment. You can align all the training video on your individual pace of learning: They choose to deepen what aspects you like, what examples you see which topics you would like to look up or when you take a break. How learning is personalized and entertaining!


Alexander Henry is working by yourself as a photographer and designer in the field of people, events and advertising photography. He is famous for can be deceptive real composing and photo montages, in which he is committed to the photography as much space. Alexander Henry Digiart care of the channel in the photo community, is co-author of "fotocommunity-Book" (published by Galileo Design) and writes for trade magazines - among other things, the digital photo.


From the contents:


- Crash course on assembly techniques
- Photo montages that no one noticed
- Panoramic Mounts with DRI pictures
- Effective reflections and clones
- Model put in a new scene
- Make the day into night
- Composing my own car with photos
- Mount the pictures of animals together
- Body Painting with digital skin
- Ugly retouching with Selbstportraet
- Photo montages for the family

Galileo Design: The Photoshop-Training Creative Photomontage (2010)
Galileo Design: The Photoshop-Training Creative Photomontage (2010)
Galileo Design: The Photoshop-Training Creative Photomontage (2010)

 

View the original article here

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design


Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
Paperback: 448 pages
Publisher: Apress (November, 2010)
Language: English
ISBN-10: 1430231262
ISBN-13: 978-1430231264
File Size: 13.2 MB
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials and shows, as well as in production for films like Spiderman 2. Lance Flavell’s Beginning Blender will give you the skills to start shaping new new worlds and virtual characters, and perhaps lead you down a new professional path.

Beginning Blender covers the latest Blender 2.5 release in depth. The book starts with with the creation of simple figures using basic modeling and sculpting. It then teaches how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.


Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.


What you’ll learn


* How to create models using sculpt mode, extrusion modeling, and more
* Go beyond playing with color to learn procedural texturing and UV mapping
* How to use light and depth of focus to make are realistic-looking model
* Adding rigging and realistic animation
* Using the compositor for movie mixing and lip-syncing animations
* How to put the games engine and physics to work to create full-featured games


Who this book is for
This book is for those who are starting out in 3D, animation and games design. It also appeals to those who know about 2-D design and photography and would like to expand their skill set.


Table of Contents


1. Introduction: What is Blender?
2. Getting to know Blender
3. Mesh Editing & Basic Modeling
4. Texturing
5. Lighting
6. Basic Rigging
7. Advance Rigging
8. Animating
9. Mixing Movies: The Compositor
10. Games Engine
11. Physics Simulation
12. Going further


Download Links:
http://hotfile.com/dl/88123392/87c15a8/Blender.Nov.2010.rar.html
or
http://www.filesonic.com/file/40287647/Blender.Nov.2010.rar
 


View the original article here

Saturday, December 11, 2010

Basics of R/C Model Aircraft Design: Practical Techniques for Building Better Models



Basics of R/C Model Aircraft Design: Practical Techniques for Building Better Models
Basics of R/C Model Aircraft Design: Practical Techniques for Building Better Models
Air Age | ISBN: 0911295402 | 135 pages | PDF | 129.59 Mb
A comprehensive guide to designing radio control model airplanes. Andy Lennon presents a thorough and comprehensive introduction to the intriguing world of model aerodynamics. Whatever your modeling background, this book will be a valuable reference source in your R/C library and will never be outdated. Fully illustrated.

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Consensus Design: Socially inclusive process (RePost)



Christopher Day, Rosie Parnell "Consensus Design: Socially inclusive process"
Architectural Press | 2001-10-01 | ISBN: 0750656050 | 222 pages | PDF | 5 MB
"...In this wonderful and unique book Christopher Day sets out to explain the process of Consensus Design, which is used to explore the resonance of a place and show how this can be reflected in built form. As Michelangelo set out to discover what lay beneath the surface of a piece of marble, so Christopher Day helps the inhabitants of a place to discover what 'wants' to be built by 'listening' to the place in which they live. This gentle response to building, through the distillation of ideas, may lead us closer to the secrets of how past generations managed to build places that touch our hearts and strike a chord in our souls." - His Royal Highness, The Prince of Wales, U.K. From the Foreword "In this well written and profusely illustrated paperback, Christopher Day describes his Consensus Design process, setting out how to explore the resonance of a place and showing how this can be reflected in built form... For designers involved in community projects, who are open-minded enough and brave enough to try an alternative to conventional top down design processes, this book is recommended as it will provide a practical guidance every step of the way to what should be a successful, inclusive design." - Building Engineer "The book reads as an instruction manual, complete with ideograms sketched by the author throughout the text." - Journal of Architectural Education, November 2004

"...In this wonderful and unique book Christopher Day sets out to explain the process of Consensus Design, which is used to explore the resonance of a place and show how this can be reflected in built form. As Michelangelo set out to discover what lay beneath the surface of a piece of marble, so Christopher Day helps the inhabitants of a place to discover what 'wants' to be built by 'listening' to the place in which they live.
This gentle response to building, through the distillation of ideas, may lead us closer to the secrets of how past generations managed to build places that touch our hearts and strike a chord in our souls."
--His Royal Highness, The Prince of Wales, U.K.
From the Foreword

"In this well written and profusely illustrated paperback, Christopher Day describes his Consensus Design process, setting out how to explore the resonance of a place and showing how this can be reflected in built form...
For designers involved in community projects, who are open-minded enough and brave enough to try an alternative to conventional top down design processes, this book is recommended as it will provide a practical guidance every step of the way to what should be a successful, inclusive design."



View the original article here

Hotel Design Magazine, December 2010



Hotel Design Magazine, December 2010
Hotel Design Magazine, December 2010
True PDF | 24 pages | English | 12.5 MB

Hotel Design Magazine celebrates the design excellence of hotels, resorts, lodges and destination spas.Vivid photography, creative layouts and descriptive writing help present to the reader a broad focus on the new styles and fashion trends emerging in furniture, fixtures and the lodging spaces that provide a foundation for creativity.


All Links are interchangeable. 5% Recovery record. No password. Single extraction.

Download (Hotfile):
http://hotfile.com/dl/88755831/92530cc/hd1210.rar.html


Download (Fileserve):
http://www.fileserve.com/file/m2v2JXg


Download (Filesonic):
http://www.filesonic.com/file/41379175/hd1210.rar



View the original article here

The Complete E-Commerce Book: Design, Build, and Maintain a Successful Web-Based Business



The Complete E-Commerce Book: Design, Build, and Maintain a Successful Web-Based Business
The Complete E-Commerce Book: Design, Build, and Maintain a Successful Web-Based Business
425 pages | Dec 12, 2007 |ISBN:1578203120 | PDF | 8 Mb
Make your e-commerce vision a success with this comprehensive, step-by-step handbook. Whether your company is a startup or well-established, you'll learn how to plan, implement and operate a successful e-commerce site -- from selecting the right software through fulfilling orders. The expanded and updated second edition addresses e-commerce opportunities with online auctions, peer-to-peer file sharing, and weblogs, as well as security issues and search engine marketing. Using this book as a tutorial and reference

Download Links (8 Mb)

http://hotfile.com/dl/88510457/a3f70a9/The.Complete.E.Commerce.Book.Design.Build.and.Maintain.a.Successful.Web..rar.html

*******Rosea&Winter********



View the original article here

Friday, December 10, 2010

Aerospace Manufacturing and Design Magazine 2008 - 2010 Full Collection


Aerospace Manufacturing and Design Magazine 2008 - 2010 Full Collection
Aerospace Manufacturing and Design Magazine 2008 - 2010 Full Collection
English | 21 issues (bimonthly) | 535MB | PDF (rar)
filesever
http://www.fileserve.com/file/WRGhefJ/AMD2008-2010.part1.rar
http://www.fileserve.com/file/yxhErtc/AMD2008-2010.part2.rar
http://www.fileserve.com/file/SjVKWqF/AMD2008-2010.part3.rar
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http://www.fileserve.com/file/9hTG9jk/AMD2008-2010.part5.rar

filesonic
http://www.filesonic.com/file/40855887/AMD2008-2010.part1.rar
http://www.filesonic.com/file/40868617/AMD2008-2010.part2.rar
http://www.filesonic.com/file/40861909/AMD2008-2010.part3.rar
http://www.filesonic.com/file/40860595/AMD2008-2010.part4.rar
http://www.filesonic.com/file/40866159/AMD2008-2010.part5.rar

hotfile
http://hotfile.com/dl/88474845/37b8c77/AMD2008-2010.part1.rar.html
http://hotfile.com/dl/88474886/e36200a/AMD2008-2010.part2.rar.html
http://hotfile.com/dl/88475118/9d6cb9e/AMD2008-2010.part3.rar.html
http://hotfile.com/dl/88478476/7f91c88/AMD2008-2010.part4.rar.html
http://hotfile.com/dl/88475163/3b0b271/AMD2008-2010.part5.rar.html


View the original article here

Thursday, December 9, 2010

Web Design in a Nutshell 2rd Edition


Web Design in a Nutshell 2rd Edition
Web Design in a Nutshell 2rd Edition
PDF | English | ISBN: 0596001967 | 678 pages | 13 mb

Niederst discusses everything a web designer needs, from basic principles and HTML to designing for multiple browsers, cascading style sheets, and XML.
For a working web designer this book will be an invaluable quick reference, and it is written well enough that someone just starting out on the web could also use it. Highly recommended for all libraries.
Web Design in a Nutshell 2rd Edition

Download From Filesonic


http://www.filesonic.com/file/40158315


View the original article here

Web Design All-in-One for Dummies


Web Design All-in-One for Dummies
Web Design All-in-One for Dummies
Publisher: John Wiley & Sons Ltd | ISBN: 047041796X | edition 2010 | PDF | 656 pages | 19 mb

Web designers must wear many hats.
Among books on Web design, Web Design All-in-One For Dummies is the one that helps you successfully wear all those hats without losing your head.
Full-color illustrations and five self-contained minibooks show you how to be a graphic designer, creative organizer, visual communicator, markup language technologist, and cutting-edge trendsetter, all in one. This book helps you lay the groundwork, follow design rules, test your site, register a domain name, and much more.
* Getting Started covers planning, defining your target audience, choosing the right software, and more
* Designing For the Web acquaints you with HTML, CSS, and javascript, plus how to choose a layout and optimize graphics
* Building Web Sites gets down to nuts and bolts: putting text, images, hyperlinks, and multimedia files together, organizing content, and building navigation systems
* Web Standards & Testing teaches you how to test and validate so everyone can enjoy your site
* Publishing & Site Maintenance helps you get your site online and keep it current
Web Design All-in-One For Dummies also helps you learn how to choose a Web editor and graphics program, how to make your site accessible to the widest possible audience, and when it?s time to call in a pro like author Sue Jenkins. It?s just what you need to start and manage a great site.
Web Design All-in-One for Dummies


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Tuesday, December 7, 2010

Up and Running with Autodesk Inventor Simulation 2010: A Step-by-Step Guide to Engineering Design Solutions (Repost)



Wasim Younis, "Up and Running with Autodesk Inventor Simulation 2010: A Step-by-Step Guide to Engineering Design Solutions"
Publisher: Butterworth-Heinemann | 2009 | ISBN: 1856176940 | 352 pages | PDF | 21.8 MB
Inventor Simulation is an essential part of the Autodesk Digital Prototyping process. It allows engineers and designers to explore and test components and products virtually, visualizing and simulating real-world performance.
Up and Running with Autodesk Inventor Simulation 2010 is dedicated to the requirements of Inventor users who need to quickly learn or refresh their skills, and apply the dynamic simulation, assembly analysis and optimization capabilities of Inventor Simulation 2010.
Step-by-step approach gets you up and running fast
Discover how to convert CAD models to working digital prototypes, enabling you to enhance designs, reduce over design, failure, and the need to create physical prototypes
Extensive real-world design problems explore all the new and key features of the 2010 software, including assembly stress analysis; parametric optimization analysis; creating joints effectively; avoiding redundant joints; unknown force; logic conditions; and more.
Tips and guidance you to tackle your own design challenges with confidence
Companion site (elsevierdirect.com/companions) provides Simulation datasets for the design problems in the book that enable you to apply, experiment and manipulate solutions, and move on to solving your own design problems. Inventor Simulation is an essential part of the Autodesk Digital Prototyping process. It allows engineers and designers to explore and test components and products virtually, visualizing and simulating real-world performance.

View the original article here

Hardboiled Web Design



Andy Clarke, Chris Mills, "Hardboiled Web Design"
Publisher: 5 S-ple Steps LLP | 2010 | ISBN: 1907828001 | PDF | 420 pages | 10.8 MB
If you’ve been working on the web for a while, your bookshelves may already be buckling under the weight of books about HTML and CSS. Do you really need another one?
Hardboiled Web Design is different. It’s for people who want to understand why, when and how to use the latest HTML5 and CSS3 technologies in their everyday work. Not tomorrow or next week, but today. It won’t teach you the basics of writing markup or CSS, but if you’re hungry to learn about how the latest technologies and techniques will make your websites and applications more creative, flexible and adaptable, then this is the book for you.
Who should read this book?
If you care about markup, you’re in for a treat because we focus on how to use the new semantic elements contained within HTML5 right now. We also cover microformats and WAI-ARIA landmark roles, looking at how they’ll reduce your reliance on presentational elements and attributes, as well as making your websites and applications more useful without doing anything more than writing HTML.
If you’re a designer who wants to learn the creative opportunities offered by CSS3, this book will teach you how to use CSS3 in browsers that support its new properties, and offers a fresh perspective on how to handle older, less capable browsers. You’ll need to be willing to leave your preconceptions at the door, and hungry to learn about how using HTML5 and CSS3 will change the way you design and develop for the web. Is your foot on the accelerator? Buckle up, let’s go.

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